The Big Touch and Go
Also called: Touch and Go, Knock and Run
Push the ball into open grass and win the footrace. The full-speed way past a flat-footed defender.
- π No grown-up needed
- π U7βU9
- π U10βU12
- π U13+
- π₯ 1+ players
- π§° ball
- β½ 1 ball each
- π quarter field
- π₯ high energy
- β±οΈ 10 min
Setup
You need a runway for this one, not a backyard box β a good stretch of clear grass, half a field or so. Set a cone as your statue defender out in front of you, with lots of open space beyond it. Start with the ball at your feet, ten or more steps back, so you can build up a jog before the big touch.
How to play
- Build a jog straight at your statue with the ball close to your feet β under control, not kicked ahead yet.
- A few steps before you reach it, pick a side and shove the ball with your laces into the open grass past the defender. A big touch, not a tap β you want it well clear of the cone.
- Explode. The instant the ball leaves your foot, sprint flat-out down the side you chose to run onto it.
- Catch it with one settling touch on the far side and keep going, ball still under control. If you had to stop and gather it, the touch was too big.
- Time the race: stopwatch from the big touch to the moment you've caught the ball moving. Shorter is better β beat your best chase, then slide the cone farther out and try the longer one.
Coaching points
- Push with the laces, not a toe-poke. The top of the foot rolls the ball smooth and flat so it holds its line across bumpy grass.
- Judge the weight to the space. Too soft and the defender recovers; too heavy and it runs away from you β the perfect touch is the one you can just catch at a sprint.
- Eyes up before you push, so you're aiming into a gap and not straight at the statue. Then eyes on the ball as you chase it down.
- This move needs green grass ahead of it. Read it as a tool for the open field, not for a crowd β there's no beating three defenders with one big touch.
- Your first step after the push is the whole race. Win it and the ball is yours; lose it and you were just kicking it away.
Why it works
Not every way past a defender is a trick. Sometimes the fastest route is the honest one: knock the ball into the space behind them and simply be quicker to it. The big touch and go is the move that teaches a kid what their own speed is worth β and itβs a revelation the first time they realize a defender whoβs set and waiting can be beaten by a shove and a sprint, no fancy feet required.
It reads as a race because it is one. Youβre not counting touches; youβre timing yourself from the push to the catch and trying to shave it, which is why it stays fun long after the cone stops moving. The skill hiding inside the race is judgment β how hard to hit the ball so it lands exactly where your top speed can still reach it.
Take it to a real game
Open space is where this move lives, so take it somewhere with room to run. Get Outta Here rewards the player brave enough to knock it past and chase, and in World Cup a well-weighted touch into the channel is how you break away from a pack and bear down on goal. Win that footrace against someone real and youβll never doubt the move again.
Variations
-
Walking pace makes it easier
Start from a walk with a smaller push and a shorter cone distance. With no full sprint you can dial in exactly how hard to hit the ball to keep it catchable, then stretch it out step by step.
-
Live defender makes it harder
Let a friend defend β they start beside the cone and try to cut the ball out as it goes past. They win the point by touching the ball, not you. Now the weight and the angle of your push have to actually beat a moving person.
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1v1 to a line makes it harder
Make it a race to a line: you and a friend start level, you push the ball past a cone into open grass, and whoever gets there and controls it first wins. Best of five, then swap who starts on the ball.
Sources & credits
A traditional game β nobody owns it, everybody plays it. Our write-up and diagram are original.
- folk Speed dribbling shorthand passed around youth coaching β knock it past, run onto it (the underlying push-into-space-and-chase mechanic β common coaching knowledge)
- article Touch and go β Core Skills and Fundamentals β Soccer Coach Weekly (name and mechanic confirmation (touch the ball into space, go after it))
- article Speed Dribbling β Coaching American Soccer (mechanic confirmation (push with the laces, run onto the ball in open space))
Links are credits, not endorsements β creators aren't affiliated with Soccer Fun.