Hit the Coach

Also called: Chase the Coach

Dribble down the coach and let the shots fly — land one and the coach has to moo, cluck, or roar.

Setup

Mark a rectangle about 25 by 20 big steps with four cones. Every kid takes a ball and gathers at one end — slower dribblers at the front of the pack, speedsters behind them, so everyone gets real chances. The coach stands five steps away, looking appropriately nervous. Let a little air out of rock-hard balls before you start; small feet kick a lot of shots in this game.

How to play

  1. The coach hollers "you'll never catch me!" and jogs off. Every kid dribbles after them at full giggle.
  2. Get close, then let it fly — kick your ball at the coach's feet. Below the knees is the target: a rolling ball counts, a flying one doesn't.
  3. Land a hit and you win the prize: pick any animal, and the coach must stop and make the sound. Loudly. A moo, a cluck, a T-rex roar — the kids' choice is law.
  4. Chase down your ball after every shot and rejoin the hunt. The coach keeps moving the whole time, weaving in big loops around the rectangle.
  5. After a few minutes, swap in a fresh target — a parent volunteer works beautifully, and the kids will happily explain the rules to their new prey.

Coaching points

  • This is heads-up dribbling in a costume. Tracking a moving grown-up through a crowd of teammates forces eyes off the ball and up at the game — the exact habit that takes years to teach any other way.
  • The coach's real job is acting. Stay barely ahead of the pack, wobble, gasp, howl at every hit — the closer the near-misses, the harder they chase.
  • Kicking on the run at a moving target is genuinely hard. Cheer the misses that were brave — a full-speed swing that skims wide beats a timid poke that connects.
  • Steer the game to the quiet kids: drift near whoever hasn't landed a hit yet and slow down just enough. Every kid should earn at least one animal noise per round.
  • Expect bumping — a pack of five-year-olds all chasing the same grown-up is close-quarters chaos, and learning to keep dribbling through it is half the value.

Why it works

Nothing in youth soccer produces laughs like a grown-up being hunted by five-year-olds — and the laughing is doing serious work. To hit a moving coach you have to dribble at speed, look up while doing it, pick your moment, and strike a ball on the run: that’s half the U6 curriculum inside one shrieking game. The chaos is a feature too. Kids bump, tangle, and keep playing anyway, which is exactly what Saturday’s game will ask of them — except on Saturday, nobody moos.

Variations

  • Statue coach makes it easier

    The coach walks instead of jogging — or stands still entirely for the youngest group — until every player has landed a hit. Then the running starts.

  • Two targets makes it harder

    Add a second grown-up. The pack has to choose who to hunt, which splits the crowd and doubles the scanning.

  • Close-range only makes it harder

    Shots only count if the shooter dribbled to within three steps first. No more long-range bombs — now it's a dribbling duel to the very end.

See it in action

Watch a demo on YouTube

Video by Auburn Soccer — opens on YouTube.

Sources & credits

A traditional game — nobody owns it, everybody plays it. Our write-up and diagram are original.

  • folk Chase-the-grown-up — kids have hunted willing adults across backyards forever; youth soccer added the ball and the animal noises (the underlying chase-and-strike mechanic — common coaching knowledge under many names)
  • article Hit the Coach — SoccerHelp (mechanic confirmation (lineup spacing, animal-sound reward, ball-pressure tip))
  • article My 10 Favorite U6 Soccer Drills/Activities — Mike's Window (mechanic confirmation (square-marked area, animal-imitation reward))
  • article Chase the Coach Soccer Drill (U4, U5, U6) — SoccerDrills.net (Chase the Coach alias confirmation)
  • video U6 - Hit the Coach — Auburn Soccer (demo video)

Links are credits, not endorsements — creators aren't affiliated with Soccer Fun.